Cyberpunk Fighter Girl
A fully rigged modular cyberpunk street-fighter girl on the Epic skeleton — ARKit facial morph targets, changeable outfit, colour customization. Rig only; no animations bundled.
Streamer Girl is a stylized, hand-painted character for Unreal Engine 5, designed for VTuber setups, streaming-themed games, dress-up applications, and any project that calls for a toon-rendered female performer. The rig follows the Epic Skeleton with IK bones and two additional breast bones, making it directly compatible with UE Mannequin retargeting — no bundled animations are included; the expectation is that buyers supply or retarget their own.
The character ships with 52 Apple ARKit morph targets on the head, tested with Live Link Face in UE5 and compatible with FaceWare, VRChat, MMD, and general facial mocap pipelines. Skin and clothing assets are packed on UDIMs using Virtual Texture Streaming — Virtual Texturing must be enabled in Project Settings or the body texture will not display. The package uses 6 materials (18 instances) across 25 textures at resolutions up to 4096, with custom stylized shaders featuring fake anisotropy on hair and clothing, and a parallax eye shader with adjustable iris colour, pupil size, and depth.
The wardrobe is fully modular: every clothing piece can be attached or removed independently, and the full nude body is included. Two hairstyles are provided — long hair (with a morph target to fit under the headset) and buns — each with separable strand meshes so they can be mixed across bases. Static-mesh accessories include a headset and bracelet. The body mesh is censored per Unreal Engine marketplace policy; a full uncensored version is available from the seller by direct request. No LODs are included. The three demo Blueprints bundled (ABP_Mocap, BP_StreamerGirl_Costume1_Demo, BP_StreamerGirl_Modular_Demo) are illustrative only and not production-ready game logic.
| Geometry / poly count | Fully dressed v1 (buns + headset) 52,508 tris; v2 (long hair + headset) 41,883 tris; nude body 31,427 tris / 18,927 verts. Key pieces: long hair 5,546, buns 6,798, headset 2,544, shoes 4,136, hoodie 10,791, neon top 1,616, mini tube top 768, pants 3,358, tight sleeves (each) 821, bracelet 96. |
|---|---|
| Textures | 25 textures. 6 materials, 18 instances. Resolutions 4096/2048/1024/512. Uses UDIMs — enable Virtual Texturing. Custom stylized shaders (hair/clothes) with fake anisotropy; parallax eye shader with adjustable iris/pupil/depth. |
| LODs | None |
| Rig | Rigged to Epic skeleton (Yes); IK bones (Yes). Additional bones: Breast_L/R. Extra skeletons: long-hair, hair-buns. Sockets: head (hair/headset), upperarm_L/R bracelet. |
| Animations | No bundled animations — retarget UE Mannequin animations. Rig fully supports animation. |
| Formats | Unreal Engine |
| Engine versions | Unreal Engine 5.0–5.8 |
| Face | 52 Apple ARKit morph targets (tested with Live Link Face in UE5). Compatible with FaceWare, facial mocap, VTuber, VRChat, MMD. |
| Modular wardrobe | All clothes removable (full body included); 2 hairstyles (long hair + buns with separable strands); static-mesh accessories: headset, bracelet. |
| UDIMs | Virtual Texturing must be enabled in project settings |
| Note | Body is censored per UE policy; full version available by request. Demo Blueprints included (not production logic). |
Unreal Engine 5.0 through 5.8. There is no Unity version and no Unreal Engine 4 version.
No bundled animations are included. The character is rigged to the Epic Skeleton with IK bones, so any UE Mannequin animation library can be retargeted onto it. The three included Blueprints (ABP_Mocap, BP_StreamerGirl_Costume1_Demo, BP_StreamerGirl_Modular_Demo) are demo setups only.
Every clothing item is an independent mesh that can be attached or removed at runtime: hoodie, neon top, mini tube top, pants, tight sleeves, and shoes. Two hairstyles (long hair and buns) ship with separable strand meshes so strands can be applied across either base. The headset and bracelet are included as static meshes. The long hair has a morph target so it fits under the headset. All colours — clothes, eyes, skin, hair — are adjustable via material instances and an ID map.
Skin and clothing textures are packed onto UDIMs using Unreal's Virtual Texture Streaming. If the body texture appears missing, go to Project Settings and enable Virtual Texturing. Materials may need simplification for mobile targets. A directional map for hair is supplied but not wired in the original project.
A fully rigged modular cyberpunk street-fighter girl on the Epic skeleton — ARKit facial morph targets, changeable outfit, colour customization. Rig only; no animations bundled.