Stylized Rat Critter Mob with Reactive AI

A cheap, mobile/VR-friendly stylized rat with simple reactive AI (roam → flee → die), 7 animations and 3 LODs, plus a Control Rig for adding your own animations. For populating UE5 worlds with ambient critters.

What's included

Stylized Rat Critter Mob is a drag-and-drop ambient critter for Unreal Engine, built to populate open-world and dungeon environments with small reactive wildlife. A single hand-painted mesh ships with five fur-colour variants via material instances, three LODs, a ragdoll configuration, and a tunable Character Blueprint that handles roaming, threat response, and death — no scripting required to drop it in.

The mesh is 1,724 verts at LOD0 (roughly 2K triangles), stepping down to 1,193 at LOD1 and 577 at LOD2, making it suitable for PC, mobile, and VR targets. Seven animations cover three idles, eating, slow movement, fast movement, and death, with both root-motion and in-place variants. The 2K texture set comprises seven files: three active in the material (diffuse, normal, PBR) and five albedo maps for the colour variants. A modular Control Rig and IKRig are included for authoring additional animations; these require Unreal Engine 5.6 or later. The asset is compatible with Unreal Engine 5.3 through 5.7.

The AI Blueprint is an intentionally simple, readable baseline — roam randomly, flee when a threat enters range, die on low damage — designed to be extended with custom behaviour trees rather than used as a production-complete system. NavMesh coverage is required at runtime. On projects targeting UE 5.3–5.5, only the character mesh and animations are included; the AI Blueprint and Control Rig are available from UE 5.6 onward.

Specifications

Geometry / poly count~2k tris at LOD0. Verts: LOD0 1,724 / LOD1 1,193 / LOD2 577.
Textures7 textures at 2K (3 active in the material: diffuse, normal, PBR; 5 albedo maps for colour variants). 1 material, 5 material instances.
LODs3 LODs
RigCustom game-ready skeleton (not Epic/MetaHuman). Ragdoll setup included. Modular Control Rig + IKRig (Control Rig requires UE 5.6+).
Animations7 (3 idles, eating, slow move, fast move, death). Root motion + in-place variants.
FormatsUnreal Engine, Blender, GLB/glTF, USDZ
Engine versionsUnreal Engine 5.3–5.7 (AI Blueprint + Control Rig require UE 5.6+)
AITunable Character Blueprint with ABP — roam → flee on threat → die on low damage. NavMesh required. Editable baseline, not a full behavior tree.
PlatformsiOS, Android, HoloLens 2 (mobile & VR friendly)
Colour variants5 fur colours via material instances

FAQ

Which Unreal Engine versions does this asset support, and are there any feature restrictions?

The asset supports Unreal Engine 5.3 through 5.7. On 5.3–5.5 you receive the character mesh, skeleton, and animations only. The AI Character Blueprint, Animation Blueprint, and modular Control Rig are included only for UE 5.6 and above.

What is included in the package?

One rat mesh with three LODs (1,724 / 1,193 / 577 verts), seven 2K textures (three active in the material plus five albedo maps for fur-colour variants), one material with five material instances, seven animations (three idles, eating, slow movement, fast movement, death), a ragdoll configuration, a modular Control Rig with IKRig (UE 5.6+ only), and an AI Character Blueprint with Animation Blueprint (UE 5.6+ only).

How does the AI behaviour work, and what does the level need to support it?

The Character Blueprint implements a simple three-state loop: roam randomly, flee when a threat enters proximity, die on receiving low damage. NavMesh coverage is required in your level for the roaming and flee logic to function. The Blueprint is intentionally kept readable and editable — it is a starting baseline for custom behaviour trees, not a production-complete AI system.

Is this asset suitable for mobile and VR, and does it include LODs?

Yes. Three LODs are included (LOD0 ~2K tris, stepping down to LOD1 and LOD2), and the asset has been verified on Windows, Mac, Linux, iOS, Android, PS4, Xbox One, Nintendo Switch, Oculus, SteamVR/HTC Vive, HoloLens 2, and Gear VR. The hand-painted 2K textures fit stylized projects across a wide range of target platforms.

Works well with

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