Complete Horse Riding System: Rideable Mount
An easy-to-use Unreal Engine Blueprint system that makes 3DBear's horses (or your own) fully rideable — gaits, jumping, swimming, combat, multiplayer-ready.
Rated 4.5 by 4 buyers on Fab
Your horses are my favorite on the marketplace. They are so detailed and realistic with wonderful animations. Are you planning a dressage pack with more animations?
LadySagitar · Fab
Animations incredible cloth is highly detailed and realistic.
AeroIsaac · Fab
Knight Horse is a realistic armored medieval warhorse for Unreal Engine 5, featuring shiny, historically-referenced modular armor with unique engravings and a cloth-simulated caparison. It includes seven coat colours, three body-mark sets, and switchable mane, tail and leg fur.
With 53 animations spanning horse locomotion and a full rider set (including Mount/Dismount), it's built for fantasy and medieval RPGs. Attach it to the Complete Horse Riding System (sold separately) to make it fully rideable.
| Geometry / poly count | Max (full armor + fur) 25,549 verts; horse base mesh 11,194 verts. Props: saddle 2,355, saddle+belts 4,352, headgear 1,517, reins 250, caparison 4,880, armor back 871 / front 713 / sides 495. |
|---|---|
| Textures | Body PBR (Color, Roughness, Normal, AO, Directional; optional SSS); Hair (ID, Depth, Root, AO, Normal); Tack (AO, Roughness, Metalness, Color, Normal, ID mask). Horse 17 textures + 3 masks; mane/tail 9; tack 14. Resolutions 1024/2048/4096. 6 materials + 46 material instances. |
| LODs | None |
| Rig | Custom skeleton; not rigged to Epic skeleton (horse). Rider rigged to Epic skeleton (retargetable). Reins physics; caparison = cloth sim. |
| Animations | 53 total (Technical Details). Breakdown: 35 locomotions (root + in-place), 9 static, 7 additive, 44 rider including Mount/Dismount. |
| Formats | Unreal Engine, Blender, FBX |
| Engine versions | Unreal Engine 5.0–5.7 |
| Coat colours | 7 (Dark Bay, Dun, Seal Brown/black, Dapple Palomino, Roan, Chestnut, Albino) |
| Body marks | 3 sets (9 masks) |
| Modular armor | Saddle (SK), saddle w/ belts (SK), caparison (SK), heavy armor neck/chest/sides/back (SK+SM), bridle (SK) |
| Mane styles | 2 tail styles (loose/knotted); modular mane/tail/leg-fur switchable |
| Riding system | Rideable via Complete Horse Riding System (sold separately) |
Unreal Engine 5.0–5.7. Source files are also provided in Blender and FBX. The horse uses a custom skeleton; the rider is rigged to the Epic skeleton and is retargetable.
Yes. The saddle, saddle-with-belts, caparison, bridle and heavy armor (neck, chest, sides and back) are separate modular pieces, so you can mix battle-ready and unarmored looks.
53 animations in total, covering horse locomotion (root and in-place variants), static poses and additives, plus a full rider set with Mount and Dismount.
Yes, with the Complete Horse Riding System (sold separately), which drives 3DBear's horses or your own models. The Knight Horse itself is the model and animation set.
An easy-to-use Unreal Engine Blueprint system that makes 3DBear's horses (or your own) fully rideable — gaits, jumping, swimming, combat, multiplayer-ready.
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