# Devlog

Build notes and updates from 3DBear — how the riding system works, what makes a horse game-ready, and release notes.

- [What makes a horse asset 'game-ready'? Anatomy, rigging and LODs](/md/devlog/game-ready-horse-asset-anatomy-rigging-lods.md) — 26 Jun 2026 — Game-ready means drop-in: anatomically accurate, rigged, animated and LOD-optimized. Here's what to look for in a horse asset.
- [How to add a rideable horse in Unreal Engine 5](/md/devlog/how-to-add-rideable-horse-ue5.md) — 26 Jun 2026 — A step-by-step guide to making a horse rideable in UE5 with the Complete Horse Riding System — no C++.
- [Welcome to the 3DBear devlog](/md/devlog/welcome-to-the-3dbear-devlog.md) — 17 Jun 2026 — What 3DBear makes, where to find it, and what is coming to the devlog.
