# Stylized Rabbit Critter Mob with Reactive AI

> A cheap, mobile/VR-friendly stylized rabbit with reactive AI (roam → flee → die), 7 animations and 4 LODs, plus a Control Rig for adding your own animations. For populating UE5 worlds with ambient wildlife.

Stylized Rabbit Critter Mob is a hand-painted, game-ready bunny character for Unreal Engine 5, designed to populate open-world, forest, and stylized environments with ambient wildlife. The package ships five fur colour variants, four LODs covering the full distance range from 2,200 down to 368 triangles, and a drag-and-drop reactive AI Blueprint, making it a compact solution for scenes that need living background fauna without a heavy performance budget.

The mesh uses a custom game-ready skeleton with a ragdoll configuration and ships seven animations — three idles, eating, slow movement, fast movement, and death — available in both root-motion and in-place variants. A Modular Control Rig and IKRig are included for creating additional animations without re-rigging from scratch. Two Blueprints are provided (Character Blueprint + Animation Blueprint). Network Replicated is not included. Supported engine versions are UE 5.3–5.7; the AI Blueprint and Control Rig features require UE 5.6 or later.

The reactive AI uses a tunable Character Blueprint rather than a production behavior tree: the rabbit roams the map, flees from the player or hostile actors on proximity, and transitions to a ragdoll death state when low-damage hits land. A baked NavMesh is required for movement. The baseline logic is intentionally simple and readable so it can serve as a starting point for custom behavior extensions.

## Specifications

| Spec | Value |
| --- | --- |
| Geometry | LOD0 2,200 / LOD1 1,220 / LOD2 664 / LOD3 368 tris. |
| Textures | Hand-painted 2K textures (normal + PBR). 1 material; 5 fur colour variants. |
| LODs | 4 LODs |
| Rig | Custom game-ready skeleton (not Epic/MetaHuman). Ragdoll setup included. Modular Control Rig + IKRig (Control Rig requires UE 5.6+). |
| Animations | 7 (3 idles, eating, slow move, fast move, death). Root motion + in-place variants. |
| Formats | Unreal Engine, Blender, GLB/glTF, USDZ |
| Engines | Unreal Engine 5.3–5.7 (AI Blueprint + Control Rig require UE 5.6+) |
| Blueprints | 2 (Character Blueprint + Animation Blueprint). Network Replicated: No. |
| AI | Tunable Character Blueprint with ABP — roam → flee on threat → die on low damage. NavMesh required. Editable baseline, not a full behavior tree. |
| Platforms | Windows, Mac, iOS, Android, Xbox One, PS4, Linux, HoloLens 2, Oculus, SteamVR/HTC Vive, Gear VR, Win32 |
| Colour variants | 5 fur colours via material instances |

## Where to buy

- [Fab](https://www.fab.com/listings/ac0ec719-1b29-44f6-9107-9c04fa64b858?utm_source=3dbear&utm_medium=referral&utm_campaign=md&utm_content=stylized-rabbit-critter-mob) — from $24.99 · 5.0★ (1 reviews)

## Video

- [Watch on YouTube](https://www.youtube.com/watch?v=f-IONpmI0to)

## FAQ

### Which engine versions are supported, and are there any version-specific caveats?

The asset targets Unreal Engine 5.3–5.7. The core mesh, textures, ragdoll, and seven animations work on all supported versions. The AI Character Blueprint and the Modular Control Rig both require UE 5.6 or later; on earlier versions within the supported range those features will not be available.

### What is included in the package?

The package includes the rabbit skeletal mesh with four LODs (LOD0 2,200 / LOD1 1,220 / LOD2 664 / LOD3 368 tris), five fur colour variants via material instances, hand-painted 2K textures (normal + PBR), seven animations (root motion and in-place), a physics/ragdoll configuration, a Modular Control Rig and IKRig, and two Blueprints (Character Blueprint with reactive AI logic and an Animation Blueprint). Network replication is not included.

### How does the reactive AI work, and what setup is required?

The AI Blueprint implements three states: roaming the map autonomously, fleeing when a player or hostile actor enters proximity, and dying (with ragdoll) when low-damage hits accumulate. A baked NavMesh must be present in the level for pathfinding to function. The Blueprint is a straightforward, readable baseline rather than a production behavior tree, so it can be extended or replaced with custom logic without significant rework.

### Is this asset suitable for mobile and VR, and how do the LODs help?

Yes. The four LODs step the rabbit from 2,200 tris at close range down to 368 tris at distance, keeping the per-instance GPU cost low enough for mobile and VR use. The listed supported platforms include iOS, Android, Oculus, SteamVR/HTC Vive, Gear VR, and HoloLens 2, in addition to desktop and console targets.

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View on the site: https://3dbearstudio.com/assets/stylized-rabbit-critter-mob
