# 3DBear Studio > Game-ready horses and a complete horse riding system for Unreal Engine 5 and Unity, by 3DBear Studio. Also listed as "3D Bear" on Fab and the Unity Asset Store. This file concatenates the full text of every page for one-shot ingestion. Per-page markdown lives at the /md/ URLs listed in https://3dbearstudio.com/llms.txt. --- Source: https://3dbearstudio.com/ · Markdown: https://3dbearstudio.com/md/index.md # 3DBear Studio Game-ready horses and a complete horse riding system for Unreal Engine 5 and Unity, by 3DBear Studio. 3DBear creates realistic, game-ready horse models and the Complete Horse Riding System for Unreal Engine 5 and Unity, sold on Fab and the Unity Asset Store. Best known for anatomically accurate horses — The Mane Quest called Horse Herd the best animated horse asset pack. ## Featured - [Complete Horse Riding System: Rideable Mount](/md/riding-system.md) — An easy-to-use Unreal Engine Blueprint system that makes 3DBear's horses (or your own) fully rideable — gaits, jumping, swimming, combat, multiplayer-ready. - [Horse Herd](/md/assets/horse-herd.md) — A high-quality rigged & animated realistic horse with full tack and eight coat colours, built to plug into the Complete Horse Riding System. - [Knight Horse](/md/assets/knight-horse.md) — A medieval battle horse with shiny historically-referenced armor and unique engravings — cloth-simulated caparison, 7 coat colours, and 53 animations including full rider sets. - [Horse Champion Jumper with rider animations](/md/assets/horse-champion-jumper.md) — A game-ready Holsteiner sport horse — fully rigged & animated for UE5 with modular competition tack, rider animations, and 8 coat variations. - [The Viking Horse](/md/assets/the-viking-horse.md) — A hardy Nordic horse based on the Icelandic breed — with historically-referenced Norse tack, Celtic engravings, 10 coat colours, and 2 LODs for performance. ## Browse - [Horses](/md/horses.md) - [Critters & Characters](/md/critters-characters.md) - [All assets](/md/assets.md) - [Riding System](/md/riding-system.md) - [Best horse assets for UE5](/md/best/horse-assets-unreal-engine.md) - [Devlog](/md/devlog.md) - [About](/md/about.md) ## Marketplaces - [Fab — 3D Bear (Unreal/Epic)](https://www.fab.com/sellers/3D%20Bear) - [Unity Asset Store — 3D Bear](https://assetstore.unity.com/publishers/39964) --- Source: https://3dbearstudio.com/horses · Markdown: https://3dbearstudio.com/md/horses.md # Horses Realistic, game-ready horses — rigged, animated, and LOD-optimized for Unreal Engine 5 and Unity. - [Horse Herd](/md/assets/horse-herd.md) — A high-quality rigged & animated realistic horse with full tack and eight coat colours, built to plug into the Complete Horse Riding System. - [Knight Horse](/md/assets/knight-horse.md) — A medieval battle horse with shiny historically-referenced armor and unique engravings — cloth-simulated caparison, 7 coat colours, and 53 animations including full rider sets. - [Horse Champion Jumper with rider animations](/md/assets/horse-champion-jumper.md) — A game-ready Holsteiner sport horse — fully rigged & animated for UE5 with modular competition tack, rider animations, and 8 coat variations. - [The Viking Horse](/md/assets/the-viking-horse.md) — A hardy Nordic horse based on the Icelandic breed — with historically-referenced Norse tack, Celtic engravings, 10 coat colours, and 2 LODs for performance. ## Marketplaces - [Fab — 3D Bear (Unreal/Epic)](https://www.fab.com/sellers/3D%20Bear) - [Unity Asset Store — 3D Bear](https://assetstore.unity.com/publishers/39964) --- Source: https://3dbearstudio.com/critters-characters · Markdown: https://3dbearstudio.com/md/critters-characters.md # Critters & Characters Stylized critters with reactive AI and game-ready stylized characters for Unreal Engine and Unity. - [Stylized Rat Critter Mob with Reactive AI](/md/assets/stylized-rat-critter-mob.md) — A well-optimized stylized rat mob with 3 LODs and drag-and-drop reactive AI — roams, flees on threat, and dies to light damage. Mobile and VR friendly. - [Stylized Rabbit Critter Mob with Reactive AI](/md/assets/stylized-rabbit-critter-mob.md) — A well-optimized stylized bunny mob with 4 LODs and drag-and-drop reactive AI — roams, flees on threat, and dies to light damage. Mobile and VR friendly. - [Stylized Squirrel Critter Mob with Reactive AI](/md/assets/stylized-squirrel-critter-mob.md) — A game-ready stylized squirrel mob with 4 LODs, 6 fur colours, and drag-and-drop ambient-wildlife AI — roams, flees, dies, and respawns. The AI can drive any custom critter. - [Cyberpunk Fighter Girl](/md/assets/cyberpunk-fighter-girl.md) — A fully rigged modular cyberpunk street-fighter girl on the Epic skeleton — ARKit facial morph targets, changeable outfit, colour customization. Rig only; no animations bundled. - [Streamer girl. Sci-fi stylized toon webcam performer](/md/assets/streamer-girl.md) — A stylized hand-painted streamer/gamer girl with 52 ARKit blendshapes, Live Link Face support, Epic-skeleton rig, and modular wardrobe with 2 hairstyles. ## Marketplaces - [Fab — 3D Bear (Unreal/Epic)](https://www.fab.com/sellers/3D%20Bear) - [Unity Asset Store — 3D Bear](https://assetstore.unity.com/publishers/39964) --- Source: https://3dbearstudio.com/assets · Markdown: https://3dbearstudio.com/md/assets.md # All assets The full 3DBear catalog: the flagship riding system, realistic horses, stylized critters and characters, and more. - [Horse Herd](/md/assets/horse-herd.md) — A high-quality rigged & animated realistic horse with full tack and eight coat colours, built to plug into the Complete Horse Riding System. - [Knight Horse](/md/assets/knight-horse.md) — A medieval battle horse with shiny historically-referenced armor and unique engravings — cloth-simulated caparison, 7 coat colours, and 53 animations including full rider sets. - [Horse Champion Jumper with rider animations](/md/assets/horse-champion-jumper.md) — A game-ready Holsteiner sport horse — fully rigged & animated for UE5 with modular competition tack, rider animations, and 8 coat variations. - [The Viking Horse](/md/assets/the-viking-horse.md) — A hardy Nordic horse based on the Icelandic breed — with historically-referenced Norse tack, Celtic engravings, 10 coat colours, and 2 LODs for performance. - [Stylized Rat Critter Mob with Reactive AI](/md/assets/stylized-rat-critter-mob.md) — A well-optimized stylized rat mob with 3 LODs and drag-and-drop reactive AI — roams, flees on threat, and dies to light damage. Mobile and VR friendly. - [Stylized Rabbit Critter Mob with Reactive AI](/md/assets/stylized-rabbit-critter-mob.md) — A well-optimized stylized bunny mob with 4 LODs and drag-and-drop reactive AI — roams, flees on threat, and dies to light damage. Mobile and VR friendly. - [Stylized Squirrel Critter Mob with Reactive AI](/md/assets/stylized-squirrel-critter-mob.md) — A game-ready stylized squirrel mob with 4 LODs, 6 fur colours, and drag-and-drop ambient-wildlife AI — roams, flees, dies, and respawns. The AI can drive any custom critter. - [Cyberpunk Fighter Girl](/md/assets/cyberpunk-fighter-girl.md) — A fully rigged modular cyberpunk street-fighter girl on the Epic skeleton — ARKit facial morph targets, changeable outfit, colour customization. Rig only; no animations bundled. - [Streamer girl. Sci-fi stylized toon webcam performer](/md/assets/streamer-girl.md) — A stylized hand-painted streamer/gamer girl with 52 ARKit blendshapes, Live Link Face support, Epic-skeleton rig, and modular wardrobe with 2 hairstyles. - [Low Poly Egypt Desert Fantasy Environment](/md/assets/low-poly-egypt-desert.md) — A mobile-first low-poly ancient-Egypt environment kit for Unity — pyramids, sphinx, obelisks, oasis, walls, and more, plus a Post Processing Stack profile. - [Realistic 2D Explosions pack + Nuclear Blasts](/md/assets/realistic-2d-explosions.md) — 11 PhoenixFD-simulated 2D explosion sprite-sheet effects — small, big, and nuclear blasts — packed into 4096px sheets with ready-to-use prefabs and a demo scene. ## Marketplaces - [Fab — 3D Bear (Unreal/Epic)](https://www.fab.com/sellers/3D%20Bear) - [Unity Asset Store — 3D Bear](https://assetstore.unity.com/publishers/39964) --- Source: https://3dbearstudio.com/riding-system · Markdown: https://3dbearstudio.com/md/riding-system.md # Complete Horse Riding System: Rideable Mount > A drop-in Unreal Engine Blueprint system that makes 3DBear's (or your own) horses fully rideable — four gaits, jumping, swimming, combat moves and multiplayer replication. For UE devs building equestrian or open-world gameplay who want mount mechanics without coding them. The Complete Horse Riding System is an easy-to-use Blueprint framework built for the top marketplace horse assets — Knight Horse, Horse Champion Jumper and Horse Herd (sold separately, not included). It saves development time and gives players a realistic, immersive riding experience with seamless integration and high-quality animations. Riders are modular Actor Components, so the system drops onto your own characters. Blueprints are grouped, labelled and commented, and network interactions (replication + RPCs) are extensively tested for multiplayer. ## Specifications | Spec | Value | | --- | --- | | Rig | Demo horse on a custom skeleton + simple Control Rig; attach your own models to the skeleton to drive the full system. | | Animations | Four gaits (walk, trot, canter, gallop), jumping & falling, swimming, rearing, kicking, dash / rapid-stop / dive, ragdoll death, plus additive idles (blink, breathe, ears). | | Formats | Unreal Engine | | Engines | Unreal Engine 5.0–5.7 (Enhanced Input required) | | Multiplayer | Network replicated — replication + RPCs, performance-tested | | Blueprints | 3 Actor Components, 2 Interfaces, 2 Classes, 2 Anim Blueprints, 3 Enums | | Control Rigs | Leg-trace (terrain adaptation) + reins (attach to rider's hand) | | Audio | Custom SFX via MetaSound + SoundCue | | Horses | Sold separately — drives 3DBear's horses or your own models | ## Where to buy - [Fab](https://www.fab.com/listings/2f00238c-e743-4012-9439-d657ee703581?utm_source=3dbear&utm_medium=referral&utm_campaign=md&utm_content=complete-horse-riding-system) — from $59.99 · 4.1★ (14 reviews) ## Video - [Watch on YouTube](https://www.youtube.com/watch?v=28Z3MouVQrk) ## FAQ ### Does the riding system include horses? No. The pack is the Blueprint riding layer plus a demo horse. It drives 3DBear's horse models (Knight Horse, Horse Champion Jumper, Horse Herd) or your own — the horses are sold separately. ### Is the Complete Horse Riding System multiplayer-ready? Yes. It is network replicated, using replication and RPCs that have been extensively tested for performance in multiplayer. ### Which Unreal Engine versions are supported? Unreal Engine 5.0 through 5.7. It relies on the Enhanced Input plugin (only UE 5.0 needs it enabled manually). ### Can I use my own horse model with the riding system? Yes. The system is built to drive 3DBear's horses or your own — attach your model to the provided skeleton and the gaits, jumping, swimming and combat moves work through the included Blueprints. ### What is included in the pack? The Blueprint riding layer (3 Actor Components, 2 Interfaces, 2 Classes, 2 Anim Blueprints, 3 Enums), two Control Rigs (leg-trace terrain adaptation and reins), custom SFX via MetaSound/SoundCue, and a demo horse. Horses are sold separately. ## What buyers say - ★★★★★ "I really love this system. It's easy to use and customize with your own horse and rider models, the blueprint code is beautifully assembled and easy to understand and the support on their Discord channel is fantastic! It also supports multiplayer, so it's really a no-brainer. Worth every penny. I highly recommend this system!" — TorQueMoD · Fab - ★★★★★ "I recommend 3D Bear products to everybody who asks me about horse meshes. This riding system was something that I didn't know I needed until I bought it. It's wonderful having a riding system that works specifically with these horses. The features included are great. I particularly like the horse swimming. It looks quite realistic. Getting horse reins to look good has been plaguing my current project and I will be using the rein setup from this project as an example to work from. Overall, I really like it. I think it's a great riding system appealing to equestrians." — LadySagitar · Fab - ★★★★★ "I'm really excited about this horse riding system. It works perfectly with the author's existing horse models which are next level, the artwork and animations are amazing! Support on Discord is excellent, every issue I raised has been quickly resolved. This horse riding system is a must-have for any project involving horses, offering great compatibility with top-tier, game-ready horse models." — JohnoIT · Fab - ★★★★★ "Brilliant horse riding system. You can even easily control the stirrups by your Rider's feet so they fit just right. Great job!" — Discover Awesome · Fab - ★★★★★ "I really deeply researched everything and this Horse Mount system is the most realistic and right looking Horse you can get!! 10/10 its perfect!!" — laura.gula · Fab --- View on the site: https://3dbearstudio.com/riding-system ## How to add a rideable horse in Unreal Engine 5 1. **Install the Riding System** — Add the Complete Horse Riding System to your Unreal Engine 5.0–5.7 project and make sure Enhanced Input is enabled (only UE 5.0 needs it switched on manually). 2. **Add a horse** — Use the included demo horse, or attach one of 3DBear's horses (Knight Horse, Horse Champion Jumper, Horse Herd or The Viking Horse) — or your own model — to the provided skeleton. 3. **Attach the rider component** — Riders are modular Actor Components, so drop the rider component onto your character to gain mount, dismount and control logic without writing code. 4. **Configure gaits and controls** — Wire up the four gaits (walk, trot, canter, gallop), jumping, swimming and combat moves through the grouped, commented Blueprints, and test replication if you're building multiplayer. ## Works with these horses - [Horse Herd](/md/assets/horse-herd.md) - [Knight Horse](/md/assets/knight-horse.md) - [Horse Champion Jumper with rider animations](/md/assets/horse-champion-jumper.md) - [The Viking Horse](/md/assets/the-viking-horse.md) --- Source: https://3dbearstudio.com/best/horse-assets-unreal-engine · Markdown: https://3dbearstudio.com/md/best/horse-assets-unreal-engine.md # Best game-ready horse assets for Unreal Engine 5 An honest comparison of 3DBear's game-ready horse assets for Unreal Engine 5 — pick by animation count, LODs, price, and reviews. | Asset | Price | Rating | Animations | LODs | | --- | --- | --- | --- | --- | | [Horse Herd](/md/assets/horse-herd.md) | from $59.99 | 5.0★ (10) | 54 on Unreal (UE 5.0+); 23 on Unity. | None | | [Knight Horse](/md/assets/knight-horse.md) | from $64.99 | 4.5★ (4) | 53 total (Technical Details). Breakdown: 35 locomotions (root + in-place), 9 static, 7 additive, 44 rider including Mount/Dismount. | None | | [Horse Champion Jumper with rider animations](/md/assets/horse-champion-jumper.md) | from $64.99 | 5.0★ (3) | 54 total. 34 locomotion (root + in-place), 13 static poses, 7 additive, 46 rider including Mount/Dismount and 4 idles. | None | | [The Viking Horse](/md/assets/the-viking-horse.md) | from $69.99 | 5.0★ (3) | 137 total (Technical Details; counts root + in-place variants). Breakdown: 34 locomotion, 15 static, 5 additive, 49 rider including Mount/Dismount and 4 idles. | 2 LODs | > the best animated horse asset pack… is the brand new Horse Herd by 3D Bear — Alice Ruppert, The Mane Quest ## Marketplaces - [Fab — 3D Bear (Unreal/Epic)](https://www.fab.com/sellers/3D%20Bear) - [Unity Asset Store — 3D Bear](https://assetstore.unity.com/publishers/39964) --- Source: https://3dbearstudio.com/best/horse-riding-system-unreal-engine · Markdown: https://3dbearstudio.com/md/best/horse-riding-system-unreal-engine.md # The best horse riding system for Unreal Engine 5 The best horse riding system for Unreal Engine 5 is 3DBear's Complete Horse Riding System — a drop-in Blueprint pack that adds four gaits, jumping, swimming, mounted combat and multiplayer-ready mount/dismount to 3DBear's realistic horses or your own model. It is the studio's most-reviewed product. **Price:** from $59.99 on Fab **Rating:** 4.1★ (14 reviews) ## What a UE5 horse riding system needs | Need | How the Complete Horse Riding System delivers | | --- | --- | | Four natural gaits with smooth transitions | Walk, trot, canter and gallop with blended transitions, plus additive idles (blink, breathe, ears). | | Jumping and water traversal | Jumping and falling, plus a swimming system for rivers and lakes. | | Dynamic mounted moves | Rearing, kicking, dash, rapid-stop, dive and ragdoll death. | | Multiplayer support | Network-replicated with replication and RPCs, performance-tested for multiplayer. | | Works with your own horse | Modular Actor Components drive 3DBear's horses or your own model attached to the provided skeleton. | | Terrain-aware rig | A leg-trace Control Rig adapts to terrain; a reins rig attaches to the rider's hand. | ## Works with these horses - [Horse Herd](/md/assets/horse-herd.md) - [Knight Horse](/md/assets/knight-horse.md) - [Horse Champion Jumper with rider animations](/md/assets/horse-champion-jumper.md) - [The Viking Horse](/md/assets/the-viking-horse.md) ## FAQ - **What is the best horse riding system for Unreal Engine 5?** 3DBear's Complete Horse Riding System is a drop-in UE5 Blueprint pack that adds mounting, four gaits, jumping, swimming and combat to realistic horses. It is the studio's most-reviewed product and works with 3DBear's horses or your own models. - **Is the riding system multiplayer-ready?** Yes. It is network-replicated, using replication and RPCs that have been extensively performance-tested for multiplayer. - **Which Unreal Engine versions are supported?** Unreal Engine 5.0 through 5.7. It relies on the Enhanced Input plugin (only UE 5.0 needs it enabled manually). - **Do I need to buy horses separately?** The pack is the Blueprint riding layer plus a demo horse. It drives 3DBear's horse models (Horse Herd, Knight Horse, Horse Champion Jumper, The Viking Horse) or your own — the horses are sold separately. ## See also - [Best horse assets for Unreal Engine 5](/md/best/horse-assets-unreal-engine.md) - [Complete Horse Riding System](/md/riding-system.md) ## Marketplaces - [Fab — 3D Bear (Unreal/Epic)](https://www.fab.com/sellers/3D%20Bear) - [Unity Asset Store — 3D Bear](https://assetstore.unity.com/publishers/39964) --- Source: https://3dbearstudio.com/devlog · Markdown: https://3dbearstudio.com/md/devlog.md # Devlog Build notes and updates from 3DBear — how the riding system works, what makes a horse game-ready, and release notes. - [What makes a horse asset 'game-ready'? Anatomy, rigging and LODs](/md/devlog/game-ready-horse-asset-anatomy-rigging-lods.md) — 26 Jun 2026 — Game-ready means drop-in: anatomically accurate, rigged, animated and LOD-optimized. Here's what to look for in a horse asset. - [How to add a rideable horse in Unreal Engine 5](/md/devlog/how-to-add-rideable-horse-ue5.md) — 26 Jun 2026 — A step-by-step guide to making a horse rideable in UE5 with the Complete Horse Riding System — no C++. - [Welcome to the 3DBear devlog](/md/devlog/welcome-to-the-3dbear-devlog.md) — 17 Jun 2026 — What 3DBear makes, where to find it, and what is coming to the devlog. --- Source: https://3dbearstudio.com/about · Markdown: https://3dbearstudio.com/md/about.md # About 3DBear Studio 3DBear creates game-ready, realistic horse models and the Complete Horse Riding System for Unreal Engine 5 and Unity. ## Catalog - [Riding System](/md/riding-system.md) - [Horses](/md/horses.md) - [Critters & Characters](/md/critters-characters.md) - [All assets](/md/assets.md) ## Find 3DBear - [Fab](https://www.fab.com/sellers/3D%20Bear) - [Unity Asset Store](https://assetstore.unity.com/publishers/39964) - [YouTube](https://www.youtube.com/@3DBearStudio) - [ArtStation](https://www.artstation.com/jena3dbear) - [Instagram](https://www.instagram.com/3d_bear/) - [Discord](https://discord.gg/U9YUntQ95Z) ## Work together Commission inquiries: inegvin@gmail.com. Newsletter signup is on the site. --- Source: https://3dbearstudio.com/commissions · Markdown: https://3dbearstudio.com/md/commissions.md # Work with 3DBear Need a custom creature, horse, or character — or rigging and animation on an existing model? 3DBear takes on commission work for Unreal Engine 5 and Unity. Contact: inegvin@gmail.com ## See also - [Horses](/md/horses.md) - [Critters & Characters](/md/critters-characters.md) - [Complete Horse Riding System](/md/riding-system.md) ## Marketplaces - [Fab — 3D Bear (Unreal/Epic)](https://www.fab.com/sellers/3D%20Bear) - [Unity Asset Store — 3D Bear](https://assetstore.unity.com/publishers/39964) --- Source: https://3dbearstudio.com/privacy · Markdown: https://3dbearstudio.com/md/privacy.md # Privacy policy 3DBear is a small independent studio; this site is a showcase that links out to the Fab and Unity marketplaces, which handle all purchases. ## What we collect - Commission form: your name, email, and message, plus an optional marketing-consent flag. - Newsletter: your email address (only after you confirm via double opt-in). - Analytics: Cloudflare Web Analytics — cookieless, with no personally identifying information. - Outbound link clicks: when you click a "Get on Fab/Unity" button we record an anonymous event (which store and asset, the on-site placement, and a coarse country from Cloudflare) to see which assets drive marketplace interest — no IP, cookies, or personal data. ## Who processes it - Resend — delivers our email and stores newsletter contacts/consent. - Cloudflare — hosting, the Turnstile anti-bot check, and Web Analytics. - Neon — stores the anonymous outbound-click events (EU region). ## Consent & marketing Newsletter signup uses double opt-in: we email marketing (announcements and occasional discounts) only to addresses that confirm. The commission form's marketing checkbox is unchecked by default and enrols you through that same double opt-in. Sending a commission inquiry is consent for us to reply about your inquiry only. ## Retention & your rights Commission emails stay in the owner's inbox; newsletter contacts stay until you unsubscribe. Every newsletter has an unsubscribe link, and you can email inegvin@gmail.com to access or delete your data. We don't sell data and we don't run ad tracking. --- Source: https://3dbearstudio.com/assets/horse-herd · Markdown: https://3dbearstudio.com/md/assets/horse-herd.md # Horse Herd > A high-quality rigged and animated realistic horse plus tack for Unreal Engine and Unity, with eight coat colours and (on UE) 54 animations. For devs who need a believable wild or western horse — pair it with the riding system to make it rideable. Horse Herd is a high-quality, game-ready realistic horse for Unreal Engine and Unity, built around a 136-bone skeleton (44 facial bones) with a separate 32-bone reins rig and physics-driven mane, tail and reins. It ships with full tack and eight coat colours via material instances. On Unreal Engine it includes 54 animations; the Unity version ships 23. It pairs directly with the Complete Horse Riding System to become fully rideable, making it a strong fit for open-world, western and wildlife scenes. ## Specifications | Spec | Value | | --- | --- | | Geometry | 24,254 tris / 17,149 verts (horse + mane & tail); tack adds saddle 6,685, headset 3,600, reins 924, pad 948. | | Textures | 5 PBR (Metal/Roughness) sets — 4K body (8 albedo colours), 2K hair, 2K eyes (5 colours), 4K tack; 35 materials/instances. | | LODs | None | | Rig | 136-bone skeleton (44 facial) + separate 32-bone reins skeleton; custom skeleton (not Epic-rigged); mane/tail/reins physics. | | Animations | 54 on Unreal (UE 5.0+); 23 on Unity. | | Formats | Unreal Engine, Unity, Blender | | Engines | Unreal Engine 4.27, 5.0–5.7, Unity 2021.3.3+ (URP & HDRP; Built-in not supported) | | Coat colours | 8 via material instances + 7 masks | | Riding system | Not included — works with the Complete Horse Riding System | ## Where to buy - [Fab](https://www.fab.com/listings/6b3bb5d4-5057-4e77-bcc9-eaf455171959?utm_source=3dbear&utm_medium=referral&utm_campaign=md&utm_content=horse-herd) — from $59.99 · 5.0★ (10 reviews) - [Unity Asset Store](https://assetstore.unity.com/packages/3d/characters/animals/mammals/realistic-horse-herd-231231?utm_source=3dbear&utm_medium=referral&utm_campaign=md&utm_content=horse-herd) — from $59.99 (Unity version ships 23 animations (reduced from Unreal's 54).) ## Video - [Watch on YouTube](https://www.youtube.com/watch?v=9up0me5jhnU) ## FAQ ### Does Horse Herd work in both Unreal Engine and Unity? Yes. It supports Unreal Engine 4.27 and 5.0–5.7, and Unity 2021.3.3+ (URP and HDRP; Built-in is not supported). The Unreal version ships 54 animations; the Unity version ships 23. ### Is Horse Herd rideable on its own? Not on its own — it's a model and animation set. Pair it with the Complete Horse Riding System (sold separately) to add gaits, mount/dismount and full rider control. ### How many coat colours does it have, and what is the poly count? Eight coat colours via material instances and seven masks. The horse with mane and tail is 24,254 tris / 17,149 verts; tack adds saddle, headset, reins and pad meshes. There are no LODs. ### What does the rig include? A 136-bone custom (non-Epic) skeleton with 44 facial bones, plus a separate 32-bone reins skeleton, with physics on the mane, tail and reins. ## What buyers say - ★★★★★ "This horse model is stunningly beautiful. It looks to be based on Quarter Horses, which matches the western theme of the package. The materials are done very nicely. I like the masking options. The deformations of the horse are well done and match up with equine musculature nicely. The overall anatomy of the horse is very correct. The animations match the breed of the horse, it moves how I would expect it to. The gallop is very good. The trot is well done. Idle animations are also nicely done. The separate ear and blinking animations are a nice touch. The tack looks very good and fits the horse model nicely. Overall, this horse is well done and I recommend it to anyone needing a horse for a western-themed game." — LadySagitar · Fab - ★★★★★ "Realistic movements, great textures, the normal map is impressive and over all a very nice horse. Well done!" — Evaisot · Fab - ★★★★★ "Despite the Title love this pack, worth every penny! Why bad timing purchased it at full price a few days ago, seems this wasnt in the sale when I purchased it lol. Anyway keep up the good work." — TomHowzzat · Fab - ★★★★★ "As the title suggests, the models are beatiful and their materials look impressive inside UE5 Amazing work overall." — Napoleontas1769 · Fab - ★★★★★ "The mesh looking good, lots of materials, good horse and rider animations. Worth every cents." — Bomi232 · Fab --- View on the site: https://3dbearstudio.com/assets/horse-herd --- Source: https://3dbearstudio.com/assets/knight-horse · Markdown: https://3dbearstudio.com/md/assets/knight-horse.md # Knight Horse > A realistic armored medieval warhorse for UE5 with modular heavy armor, cloth-simulated caparison, 7 coat colours, and both horse + rider animation sets. For fantasy/medieval RPGs; rideable via the Complete Horse Riding System. Knight Horse is a realistic armored medieval warhorse for Unreal Engine 5, featuring shiny, historically-referenced modular armor with unique engravings and a cloth-simulated caparison. It includes seven coat colours, three body-mark sets, and switchable mane, tail and leg fur. With 53 animations spanning horse locomotion and a full rider set (including Mount/Dismount), it's built for fantasy and medieval RPGs. Attach it to the Complete Horse Riding System (sold separately) to make it fully rideable. ## Specifications | Spec | Value | | --- | --- | | Geometry | Max (full armor + fur) 25,549 verts; horse base mesh 11,194 verts. Props: saddle 2,355, saddle+belts 4,352, headgear 1,517, reins 250, caparison 4,880, armor back 871 / front 713 / sides 495. | | Textures | Body PBR (Color, Roughness, Normal, AO, Directional; optional SSS); Hair (ID, Depth, Root, AO, Normal); Tack (AO, Roughness, Metalness, Color, Normal, ID mask). Horse 17 textures + 3 masks; mane/tail 9; tack 14. Resolutions 1024/2048/4096. 6 materials + 46 material instances. | | LODs | None | | Rig | Custom skeleton; not rigged to Epic skeleton (horse). Rider rigged to Epic skeleton (retargetable). Reins physics; caparison = cloth sim. | | Animations | 53 total (Technical Details). Breakdown: 35 locomotions (root + in-place), 9 static, 7 additive, 44 rider including Mount/Dismount. | | Formats | Unreal Engine, Blender, FBX | | Engines | Unreal Engine 5.0–5.7 | | Coat colours | 7 (Dark Bay, Dun, Seal Brown/black, Dapple Palomino, Roan, Chestnut, Albino) | | Body marks | 3 sets (9 masks) | | Modular armor | Saddle (SK), saddle w/ belts (SK), caparison (SK), heavy armor neck/chest/sides/back (SK+SM), bridle (SK) | | Mane styles | 2 tail styles (loose/knotted); modular mane/tail/leg-fur switchable | | Riding system | Rideable via Complete Horse Riding System (sold separately) | ## Where to buy - [Fab](https://www.fab.com/listings/26b59d43-f287-47cd-af0d-61f31f4bb3e9?utm_source=3dbear&utm_medium=referral&utm_campaign=md&utm_content=knight-horse) — from $64.99 · 4.5★ (4 reviews) ## Video - [Watch on YouTube](https://www.youtube.com/watch?v=in59sRQNFes) ## FAQ ### Which engine versions does Knight Horse support? Unreal Engine 5.0–5.7. Source files are also provided in Blender and FBX. The horse uses a custom skeleton; the rider is rigged to the Epic skeleton and is retargetable. ### Is the armor modular? Yes. The saddle, saddle-with-belts, caparison, bridle and heavy armor (neck, chest, sides and back) are separate modular pieces, so you can mix battle-ready and unarmored looks. ### How many animations are included? 53 animations in total, covering horse locomotion (root and in-place variants), static poses and additives, plus a full rider set with Mount and Dismount. ### Can the Knight Horse be ridden? Yes, with the Complete Horse Riding System (sold separately), which drives 3DBear's horses or your own models. The Knight Horse itself is the model and animation set. ## What buyers say - ★★★★★ "Your horses are my favorite on the marketplace. They are so detailed and realistic with wonderful animations. Are you planning a dressage pack with more animations?" — LadySagitar · Fab - ★★★★★ "Animations incredible cloth is highly detailed and realistic." — AeroIsaac · Fab --- View on the site: https://3dbearstudio.com/assets/knight-horse --- Source: https://3dbearstudio.com/assets/horse-champion-jumper · Markdown: https://3dbearstudio.com/md/assets/horse-champion-jumper.md # Horse Champion Jumper with rider animations > A realistic modern show-jumping/dressage sport horse for UE5 with 54 animations (horse + rider), modular competition tack, and 8 coat variations. For equestrian-sim, sports, and open-world games; rideable via the Complete Horse Riding System. Horse Champion Jumper is a game-ready Holsteiner sport horse for Unreal Engine 5, fully rigged and animated for show-jumping and dressage. It comes with modular competition tack — saddle, pad, leg bandages, a bridle with removable bit, fly veil, blinkers and horseshoes — and eight coat variations. Its 54 horse animations (34 locomotions plus static poses and additives) are complemented by a separate 46-animation rider set including Mount/Dismount and four idles. It suits equestrian-sim, sports and open-world games, and is rideable via the Complete Horse Riding System (sold separately). ## Specifications | Spec | Value | | --- | --- | | Geometry | Saddled horse (full tack) 21,179 verts; horse 10,193 verts; mane 5,118→3,423. Props: saddle 3,367, headgear 2,573, reins 1,046, pad 226, horseshoes 426, blinkers 648, fly veil 527, bandages 758. | | Textures | Body PBR (Color, Roughness, Normal, AO, Directional; optional SSS); Hair (ID, Depth, Root packed, AO, Normal); Tack (AO, Roughness, Metalness packed, Color, Normal, ID). Horse 18 textures + 3 masks; mane/tail 3; tack 4. Resolutions 1024/2048/4096. 23 materials/instances. | | LODs | None | | Rig | Custom skeleton (horse); rider rigged to Epic skeleton (retargetable). 1 shape key (for bit). Physics on mane/tail/reins. | | Animations | 54 total. 34 locomotion (root + in-place), 13 static poses, 7 additive, 46 rider including Mount/Dismount and 4 idles. | | Formats | Unreal Engine, Blender | | Engines | Unreal Engine 5.0–5.7 | | Coat colours | 8 (Bay, Buckskin, Dark Brown, Dapple Gray, Gray, Sorrel, Albino + 1 more) | | Body marks | 3 sets | | Modular tack | Saddle (SK), pad (SK), front/rear leg bandages (SK), bridle w/ removable bit/halter mode (SK), sheepskin noseband cover (SM), fly veil (SK), blinkers (SK), horseshoes (SM) | | Mane styles | Loose, button braids, cropped for headgear | | Riding system | Rideable via Complete Horse Riding System (sold separately) | ## Where to buy - [Fab](https://www.fab.com/listings/aea7f926-e6b0-4771-9149-42213556f6be?utm_source=3dbear&utm_medium=referral&utm_campaign=md&utm_content=horse-champion-jumper) — from $64.99 · 5.0★ (3 reviews) ## Video - [Watch on YouTube](https://www.youtube.com/watch?v=tFwKQeKt4TQ) ## FAQ ### What kind of horse is the Champion Jumper? A modern Holsteiner-type sport horse built for show-jumping and dressage, with competition tack and rider animations, targeting equestrian-sim, sports and open-world games on Unreal Engine 5. ### How many animations and coat colours does it have? 54 horse animations (34 locomotion, 13 static poses, 7 additive) plus a separate 46-animation rider set including Mount/Dismount and four idles, and eight coat colours with three body-mark sets. ### Is the tack modular? Yes — saddle, pad, front/rear leg bandages, a bridle with removable bit (or halter mode), a sheepskin noseband cover, fly veil, blinkers and horseshoes are all separate pieces. ### Can it be ridden? Yes, via the Complete Horse Riding System (sold separately). The rider is rigged to the Epic skeleton and is retargetable; the horse uses a custom skeleton. ## What buyers say - ★★★★★ "Your horses are superb! I love the attention to detail. The confirmation is spot on and the horse animations are the best I've seen. And finally proper rider animations! Shoulders back, thumbs up, heels down. Thank you so much for adding rider animations." — LadySagitar · Fab --- View on the site: https://3dbearstudio.com/assets/horse-champion-jumper --- Source: https://3dbearstudio.com/assets/the-viking-horse · Markdown: https://3dbearstudio.com/md/assets/the-viking-horse.md # The Viking Horse > A realistic Icelandic/Viking-era horse for UE5 and Unity (URP/HDRP) with 10 coat colours, modular Norse tack (fur cape or early-medieval saddle), 137 animations, and 2 LODs (uncommon among realistic horse assets). For Viking/medieval RPGs; rideable via the Riding System. The Viking Horse is a hardy Nordic horse based on the Icelandic breed, built for Unreal Engine 5 and Unity (URP/HDRP). It features historically-referenced Norse tack with Celtic engravings, modular setups (a fur cape or an early-medieval saddle), ten coat colours, and — uncommon for a realistic horse asset — two LODs for performance. It includes 137 animations, of which 49 are rider animations with Mount/Dismount and four idles. It suits Viking and medieval RPGs, and becomes fully rideable with the Complete Horse Riding System (sold separately). ## Specifications | Spec | Value | | --- | --- | | Geometry | 33,112 verts (full tack); 27,239 verts (horse only). Props: saddle 2,956, pad 445, fur pelt 819, bridle 5,684, tail belt 184, belt holders 1,200, body belts 1,451, crupper 179, reins 756. | | Textures | 39 textures including colour variations + masks. 5 materials, 36 material instances. Resolutions 512/1024/2048/4096. | | LODs | 2 LODs | | Rig | Custom skeleton (horse); rider rigged to Epic skeleton (retargetable). IK bones: No. Collision: Yes (custom). 10 unique meshes. | | Animations | 137 total (Technical Details; counts root + in-place variants). Breakdown: 34 locomotion, 15 static, 5 additive, 49 rider including Mount/Dismount and 4 idles. | | Formats | Unreal Engine, Unity | | Engines | Unreal Engine 5.0–5.7, Unity 2021.3.3+ (URP & HDRP; Built-in not supported) | | Coat colours | 10 (Dark Bay, Seal Brown/black, Gray, Blue Roan, Dark Gray, Chestnut, Palomino, Palomino Roan, White, Albino) | | Body marks | 3 sets (9 masks) | | Modular tack | 2 setups: fur cape OR early-medieval saddle; also crupper/tail belt, breast collar, girth strap, Celtic bridle, pack-gear belts | | Riding system | Rideable via Complete Horse Riding System (sold separately) | ## Where to buy - [Fab](https://www.fab.com/listings/65a2e113-9f11-4c89-bdca-088b78c9176d?utm_source=3dbear&utm_medium=referral&utm_campaign=md&utm_content=the-viking-horse) — from $69.99 · 5.0★ (1 reviews) - [Unity Asset Store](https://assetstore.unity.com/packages/3d/characters/animals/the-viking-horse-315949?utm_source=3dbear&utm_medium=referral&utm_campaign=md&utm_content=the-viking-horse) — from $69.99 · 5.0★ (3 reviews) ## Video - [Watch on YouTube](https://www.youtube.com/watch?v=K8lLcNjovY8) ## FAQ ### Does The Viking Horse run in both Unreal Engine and Unity? Yes. It supports Unreal Engine 5.0–5.7 and Unity 2021.3.3+ (URP and HDRP; Built-in is not supported). It's one of the few realistic horse assets to ship with two LODs. ### What tack and customization are included? Modular Norse tack with two setups — a fur cape or an early-medieval saddle — plus crupper, tail belt, breast collar, girth strap, a Celtic bridle and pack-gear belts, with ten coat colours and three body-mark sets. ### How many animations does it have? 137 in total per the listing's Technical Details (which counts root and in-place variants separately), with a breakdown of 34 locomotion, 15 static, 5 additive and 49 rider animations including Mount/Dismount and four idles. ### Is it rideable? Yes, via the Complete Horse Riding System (sold separately), which makes 3DBear's horses or your own models fully rideable. ## What buyers say - ★★★★★ "We are creating realistic scenes that take place in rural Iceland. We needed to add horses, but the Icelandic breed has been uniquely preserved here since the viking age. This breed is shorter but sturdier than other horses, so we could not use any of the classic horse models. We were therefore absolutely thrilled to finally come across this asset that had just been added to the store! This model has been meticulously constructed to resemble the Icelandic horse and it fits right into our Icelandic nature. The animations look very convincing, immediately bringing the horses to life. There is a very good variety of animations, including several gaits. The artist is very responsive, helpful and polite. Overall, excellent value. Highly recommended." — hanneshogn · Unity Asset Store - ★★★★★ "The Viking Horse asset is exceptionally well-made. The models have excellent visual quality, and the animations feel natural and fluid, which is crucial for any game set in a historical or Nordic setting. One of the highlights is the developer support: they respond quickly and are committed to solving issues. In my case, there was a shader problem affecting the color grading of some horse items — they fixed it promptly and pushed an update. That kind of support really inspires confidence. The visual fidelity of the horses is impressive, from the musculature to the fur detail. Overall, this is a fantastic asset: great visuals, reliable animations, and responsive technical support. Highly recommended." — caestevezh · Unity Asset Store - ★★★★★ "This is a perfect asset for my game project, the animations are clean, realistic and the models are top tier. Everything is easy to set up. The seller answers very quickly and is always open to help. I really recommend this asset for anyone interested in creating their own horse game! :)" — Juliaur · Unity Asset Store --- View on the site: https://3dbearstudio.com/assets/the-viking-horse --- Source: https://3dbearstudio.com/assets/stylized-rat-critter-mob · Markdown: https://3dbearstudio.com/md/assets/stylized-rat-critter-mob.md # Stylized Rat Critter Mob with Reactive AI > A cheap, mobile/VR-friendly stylized rat with simple reactive AI (roam → flee → die), 7 animations and 3 LODs, plus a Control Rig for adding your own animations. For populating UE5 worlds with ambient critters. Stylized Rat Critter Mob is a drag-and-drop ambient critter for Unreal Engine, built to populate open-world and dungeon environments with small reactive wildlife. A single hand-painted mesh ships with five fur-colour variants via material instances, three LODs, a ragdoll configuration, and a tunable Character Blueprint that handles roaming, threat response, and death — no scripting required to drop it in. The mesh is 1,724 verts at LOD0 (roughly 2K triangles), stepping down to 1,193 at LOD1 and 577 at LOD2, making it suitable for PC, mobile, and VR targets. Seven animations cover three idles, eating, slow movement, fast movement, and death, with both root-motion and in-place variants. The 2K texture set comprises seven files: three active in the material (diffuse, normal, PBR) and five albedo maps for the colour variants. A modular Control Rig and IKRig are included for authoring additional animations; these require Unreal Engine 5.6 or later. The asset is compatible with Unreal Engine 5.3 through 5.7. The AI Blueprint is an intentionally simple, readable baseline — roam randomly, flee when a threat enters range, die on low damage — designed to be extended with custom behaviour trees rather than used as a production-complete system. NavMesh coverage is required at runtime. On projects targeting UE 5.3–5.5, only the character mesh and animations are included; the AI Blueprint and Control Rig are available from UE 5.6 onward. ## Specifications | Spec | Value | | --- | --- | | Geometry | ~2k tris at LOD0. Verts: LOD0 1,724 / LOD1 1,193 / LOD2 577. | | Textures | 7 textures at 2K (3 active in the material: diffuse, normal, PBR; 5 albedo maps for colour variants). 1 material, 5 material instances. | | LODs | 3 LODs | | Rig | Custom game-ready skeleton (not Epic/MetaHuman). Ragdoll setup included. Modular Control Rig + IKRig (Control Rig requires UE 5.6+). | | Animations | 7 (3 idles, eating, slow move, fast move, death). Root motion + in-place variants. | | Formats | Unreal Engine, Blender, GLB/glTF, USDZ | | Engines | Unreal Engine 5.3–5.7 (AI Blueprint + Control Rig require UE 5.6+) | | AI | Tunable Character Blueprint with ABP — roam → flee on threat → die on low damage. NavMesh required. Editable baseline, not a full behavior tree. | | Platforms | iOS, Android, HoloLens 2 (mobile & VR friendly) | | Colour variants | 5 fur colours via material instances | ## Where to buy - [Fab](https://www.fab.com/listings/6095a5a9-83a9-4242-8a05-7d7733ae2171?utm_source=3dbear&utm_medium=referral&utm_campaign=md&utm_content=stylized-rat-critter-mob) — from $24.99 · 5.0★ (1 reviews) ## Video - [Watch on YouTube](https://www.youtube.com/watch?v=komy-qGSaDY) ## FAQ ### Which Unreal Engine versions does this asset support, and are there any feature restrictions? The asset supports Unreal Engine 5.3 through 5.7. On 5.3–5.5 you receive the character mesh, skeleton, and animations only. The AI Character Blueprint, Animation Blueprint, and modular Control Rig are included only for UE 5.6 and above. ### What is included in the package? One rat mesh with three LODs (1,724 / 1,193 / 577 verts), seven 2K textures (three active in the material plus five albedo maps for fur-colour variants), one material with five material instances, seven animations (three idles, eating, slow movement, fast movement, death), a ragdoll configuration, a modular Control Rig with IKRig (UE 5.6+ only), and an AI Character Blueprint with Animation Blueprint (UE 5.6+ only). ### How does the AI behaviour work, and what does the level need to support it? The Character Blueprint implements a simple three-state loop: roam randomly, flee when a threat enters proximity, die on receiving low damage. NavMesh coverage is required in your level for the roaming and flee logic to function. The Blueprint is intentionally kept readable and editable — it is a starting baseline for custom behaviour trees, not a production-complete AI system. ### Is this asset suitable for mobile and VR, and does it include LODs? Yes. Three LODs are included (LOD0 ~2K tris, stepping down to LOD1 and LOD2), and the asset has been verified on Windows, Mac, Linux, iOS, Android, PS4, Xbox One, Nintendo Switch, Oculus, SteamVR/HTC Vive, HoloLens 2, and Gear VR. The hand-painted 2K textures fit stylized projects across a wide range of target platforms. --- View on the site: https://3dbearstudio.com/assets/stylized-rat-critter-mob --- Source: https://3dbearstudio.com/assets/stylized-rabbit-critter-mob · Markdown: https://3dbearstudio.com/md/assets/stylized-rabbit-critter-mob.md # Stylized Rabbit Critter Mob with Reactive AI > A cheap, mobile/VR-friendly stylized rabbit with reactive AI (roam → flee → die), 7 animations and 4 LODs, plus a Control Rig for adding your own animations. For populating UE5 worlds with ambient wildlife. Stylized Rabbit Critter Mob is a hand-painted, game-ready bunny character for Unreal Engine 5, designed to populate open-world, forest, and stylized environments with ambient wildlife. The package ships five fur colour variants, four LODs covering the full distance range from 2,200 down to 368 triangles, and a drag-and-drop reactive AI Blueprint, making it a compact solution for scenes that need living background fauna without a heavy performance budget. The mesh uses a custom game-ready skeleton with a ragdoll configuration and ships seven animations — three idles, eating, slow movement, fast movement, and death — available in both root-motion and in-place variants. A Modular Control Rig and IKRig are included for creating additional animations without re-rigging from scratch. Two Blueprints are provided (Character Blueprint + Animation Blueprint). Network Replicated is not included. Supported engine versions are UE 5.3–5.7; the AI Blueprint and Control Rig features require UE 5.6 or later. The reactive AI uses a tunable Character Blueprint rather than a production behavior tree: the rabbit roams the map, flees from the player or hostile actors on proximity, and transitions to a ragdoll death state when low-damage hits land. A baked NavMesh is required for movement. The baseline logic is intentionally simple and readable so it can serve as a starting point for custom behavior extensions. ## Specifications | Spec | Value | | --- | --- | | Geometry | LOD0 2,200 / LOD1 1,220 / LOD2 664 / LOD3 368 tris. | | Textures | Hand-painted 2K textures (normal + PBR). 1 material; 5 fur colour variants. | | LODs | 4 LODs | | Rig | Custom game-ready skeleton (not Epic/MetaHuman). Ragdoll setup included. Modular Control Rig + IKRig (Control Rig requires UE 5.6+). | | Animations | 7 (3 idles, eating, slow move, fast move, death). Root motion + in-place variants. | | Formats | Unreal Engine, Blender, GLB/glTF, USDZ | | Engines | Unreal Engine 5.3–5.7 (AI Blueprint + Control Rig require UE 5.6+) | | Blueprints | 2 (Character Blueprint + Animation Blueprint). Network Replicated: No. | | AI | Tunable Character Blueprint with ABP — roam → flee on threat → die on low damage. NavMesh required. Editable baseline, not a full behavior tree. | | Platforms | Windows, Mac, iOS, Android, Xbox One, PS4, Linux, HoloLens 2, Oculus, SteamVR/HTC Vive, Gear VR, Win32 | | Colour variants | 5 fur colours via material instances | ## Where to buy - [Fab](https://www.fab.com/listings/ac0ec719-1b29-44f6-9107-9c04fa64b858?utm_source=3dbear&utm_medium=referral&utm_campaign=md&utm_content=stylized-rabbit-critter-mob) — from $32.99 · 5.0★ (1 reviews) ## Video - [Watch on YouTube](https://www.youtube.com/watch?v=f-IONpmI0to) ## FAQ ### Which engine versions are supported, and are there any version-specific caveats? The asset targets Unreal Engine 5.3–5.7. The core mesh, textures, ragdoll, and seven animations work on all supported versions. The AI Character Blueprint and the Modular Control Rig both require UE 5.6 or later; on earlier versions within the supported range those features will not be available. ### What is included in the package? The package includes the rabbit skeletal mesh with four LODs (LOD0 2,200 / LOD1 1,220 / LOD2 664 / LOD3 368 tris), five fur colour variants via material instances, hand-painted 2K textures (normal + PBR), seven animations (root motion and in-place), a physics/ragdoll configuration, a Modular Control Rig and IKRig, and two Blueprints (Character Blueprint with reactive AI logic and an Animation Blueprint). Network replication is not included. ### How does the reactive AI work, and what setup is required? The AI Blueprint implements three states: roaming the map autonomously, fleeing when a player or hostile actor enters proximity, and dying (with ragdoll) when low-damage hits accumulate. A baked NavMesh must be present in the level for pathfinding to function. The Blueprint is a straightforward, readable baseline rather than a production behavior tree, so it can be extended or replaced with custom logic without significant rework. ### Is this asset suitable for mobile and VR, and how do the LODs help? Yes. The four LODs step the rabbit from 2,200 tris at close range down to 368 tris at distance, keeping the per-instance GPU cost low enough for mobile and VR use. The listed supported platforms include iOS, Android, Oculus, SteamVR/HTC Vive, Gear VR, and HoloLens 2, in addition to desktop and console targets. --- View on the site: https://3dbearstudio.com/assets/stylized-rabbit-critter-mob --- Source: https://3dbearstudio.com/assets/stylized-squirrel-critter-mob · Markdown: https://3dbearstudio.com/md/assets/stylized-squirrel-critter-mob.md # Stylized Squirrel Critter Mob with Reactive AI > A performance-first stylized squirrel with an event-driven ambient-wildlife AI (roam → flee → die → respawn), 14 animations, 4 LODs, and 6 fur colours. The same AI drives any custom critter via a species Data Asset — for filling UE5 worlds with living background fauna. Stylized Squirrel Critter Mob is a game-ready, low-poly squirrel for Unreal Engine 5, built to fill open-world, survival, cozy/farming, and forest scenes with living background fauna. Six fur colour variants — red, brown, dark brown, black, gold, and white — ship as material instances over one master material, and the squirrel uses a single material slot, so each animal is one draw call. Four LODs step down from 4,026 triangles / 2,536 vertices, keeping large mobs cheap on screen. The skeletal mesh rides a custom 35-bone skeleton with an IK Rig for UE's IK Retargeter and a Control Rig for posing and animating in-engine. Fourteen animation sequences at 30 fps cover alerted, eating, four idles, crawl, trot, slow jump, sprint, sprint-to-idle and idle-to-sprint transitions, death, and sprint-to-death, with root-motion and in-place variants. All colour variants share a single 2K texture set — the normal and packed ORM maps stay, only the albedo swaps. Everything is 100% Blueprint with no C++ and no plugin dependencies, and the asset supports Unreal Engine 5.3 through 5.8. The ambient-wildlife AI is event-driven with no per-frame Ticks: each critter only executes at movement-leg boundaries (pick target → AIMoveTo → callback → pause timer), while a single Director actor runs all distance checks on a pulse using distance-squared math — no AIPerception components. Squirrels roam the NavMesh, flee from approaching threats to a safe distance, ignore static threats, die from any damage, and respawn after a set time. The system is not squirrel-only: a species Data Asset lets the same Blueprints drive any custom critter with no Blueprint edits. Setup is three steps — place BP_Critter actors with their Species set to DA_Squirrel, add one BP_CritterDirector, and make sure the level has a NavMeshBoundsVolume. ## Specifications | Spec | Value | | --- | --- | | Geometry | 4,026 tris / 2,536 verts. One material slot — a single draw call per squirrel. | | Textures | One shared 2K texture set (normal + packed ORM constant; only the albedo swaps per colour). 1 master material, 6 instances. | | LODs | 4 LODs | | Rig | Custom 35-bone skeleton (not Epic/MetaHuman). IK Rig for UE's IK Retargeter + Control Rig for in-engine posing and animation. | | Animations | 14 sequences at 30 fps (alerted, eating, 4 idles, crawl, trot, slow jump, sprint, sprint↔idle transitions, death, sprint-to-death). Root motion + in-place. | | Formats | Unreal Engine | | Engines | Unreal Engine 5.3–5.8 | | AI | Event-driven ambient-wildlife system, 100% Blueprint (no C++, no plugins) — roam → flee on threat → die → respawn. One Director actor does all distance checks on a pulse; no AIPerception, no Ticks. NavMesh required. | | Reusable AI | Drives any custom critter via a species Data Asset — no Blueprint edits. | | Platforms | Windows, Mac, Linux, PS4, Xbox One, Oculus, SteamVR / HTC Vive, Gear VR | | Colour variants | 6 fur colours via material instances — red, brown, dark brown, black, gold, white | ## Where to buy - [Fab](https://www.fab.com/listings/d1ea28ca-a790-4291-9e07-7f333bcf79dd?utm_source=3dbear&utm_medium=referral&utm_campaign=md&utm_content=stylized-squirrel-critter-mob) — from $24.99 ## Video - [Watch on YouTube](https://www.youtube.com/watch?v=yq7FWd27ask) ## FAQ ### Which Unreal Engine versions does this asset support? The asset supports Unreal Engine 5.3 through 5.8, distributed as an asset package. Everything — including the ambient-wildlife AI — is 100% Blueprint with no C++ and no plugin dependencies, so no extra modules or source builds are needed. ### What is included in the package? One squirrel skeletal mesh with four LODs (4,026 triangles / 2,536 vertices), a custom 35-bone skeleton, an IK Rig for UE's IK Retargeter, a Control Rig for in-engine posing and animation, 14 animations at 30 fps with root-motion and in-place variants, one master material with six fur-colour instances sharing a single 2K texture set, the Blueprint AI system (BP_Critter, BP_CritterDirector, and a species Data Asset), and a playable demo level. ### How does the ambient-wildlife AI work, and what does a level need? The AI is event-driven with no per-frame Ticks: each critter only runs logic at movement-leg boundaries (pick a target, AIMoveTo, callback, pause timer), and one BP_CritterDirector actor does all distance checks on a pulse using distance-squared math — no AIPerception components. Squirrels roam the NavMesh, flee to a safe distance when a threat approaches (static threats are ignored), die from any damage, and respawn after a set time. Setup is three steps: place BP_Critter actors with their Species set to DA_Squirrel, add one BP_CritterDirector, and give the level a NavMeshBoundsVolume. ### Can the AI drive animals other than the squirrel? Yes — the system is deliberately not squirrel-only. Species are defined in a Data Asset, so any custom critter mesh and animation set can plug into the same BP_Critter/Director system with no Blueprint edits. Performance is the design goal: near-zero game-thread cost, one draw call per squirrel, and four LODs keep large ambient mobs viable, and the listing pitches it for mobile and VR projects (Fab's listed target platforms are Windows, Mac, Linux, PS4, Xbox One, Oculus, SteamVR / HTC Vive, and Gear VR). --- View on the site: https://3dbearstudio.com/assets/stylized-squirrel-critter-mob --- Source: https://3dbearstudio.com/assets/cyberpunk-fighter-girl · Markdown: https://3dbearstudio.com/md/assets/cyberpunk-fighter-girl.md # Cyberpunk Fighter Girl > A modular cyberpunk street-fighter girl character for UE5 with Epic-skeleton rig, ARKit face blendshapes, and changeable outfit/colours. For cyberpunk games, VTubers/streamers, and VR — animation-ready (no animations bundled). Cyberpunk Fighter Girl is a fully rigged, modular character for Unreal Engine, targeting cyberpunk games, VR experiences, and virtual streaming setups. She is built on the Epic skeleton with IK bones, making her immediately compatible with UE Mannequin animations and retargeting workflows. The outfit is modular with changeable pieces and flexible material instances for colour customization. The face includes ARKit morph targets and a base body mesh. Textures span 49 maps — including optional micro textures for close-up renders — across 32 materials and instances at resolutions up to 4096. The model uses UDIMs; Virtual Texturing must be enabled in project settings. No animations are bundled. Supported on Unreal Engine 5.0–5.8 across Windows, Mac, Linux, iOS, Oculus, and SteamVR. ## Specifications | Spec | Value | | --- | --- | | Geometry | Full character 33,277 tris / 24,282 verts; body 15,278 tris / 9,538 verts; hair 7,072 tris / 6,559 verts. | | Textures | 49 textures including optional micro/close-up textures. 32 materials/instances. Resolutions 4096/2048/1024/512. Uses UDIMs — enable Virtual Texturing in project settings. | | LODs | None | | Rig | Rigged to Epic skeleton; IK bones included. Base body mesh included. | | Animations | None bundled — retarget UE Mannequin or custom animations. | | Formats | Unreal Engine | | Engines | Unreal Engine 5.0–5.8 | | Face | ARKit morph targets (blendshapes). Base body mesh included. | | Modular outfit | Changeable outfit pieces; flexible custom materials with colour customization | | Platforms | Windows, Win32, Mac, Linux, iOS, Oculus, SteamVR/HTC Vive | | UDIMs | Virtual Texturing must be enabled in project settings | ## Where to buy - [Fab](https://www.fab.com/listings/ff820598-d50a-4c52-98fb-7398a43d8556?utm_source=3dbear&utm_medium=referral&utm_campaign=md&utm_content=cyberpunk-fighter-girl) — from $49.99 ## FAQ ### Which Unreal Engine versions are supported? Unreal Engine 5.0 through 5.8. No other engines are supported — the rig targets the Epic skeleton and the asset ships as a native UE package. ### What is included in the package? A fully rigged character mesh with modular, changeable outfit pieces; flexible material instances for colour customization; 49 textures (including optional micro textures for close-up renders) across 32 materials and instances; and ARKit facial morph targets. A base body mesh is included. No animations are bundled. ### Does it come with animations? No. The package is a rig only — it contains no bundled animations. Because the character is rigged to the Epic skeleton with IK bones, you can retarget UE Mannequin animations or any compatible animation pack directly onto her. ### What is the UDIM / Virtual Texturing requirement? The model uses UDIMs, so Virtual Texturing must be enabled in your Unreal project settings before importing. This is a one-time project-level toggle. --- View on the site: https://3dbearstudio.com/assets/cyberpunk-fighter-girl --- Source: https://3dbearstudio.com/assets/streamer-girl · Markdown: https://3dbearstudio.com/md/assets/streamer-girl.md # Streamer girl. Sci-fi stylized toon webcam performer > A toon-stylized VTuber/streamer girl character for UE5 with 52 ARKit blendshapes (Live Link Face), Epic-skeleton rig, modular outfits and 2 hairstyles. For VTubing, streaming-themed games, and dress-up; UE Mannequin-retargetable. Streamer Girl is a stylized, hand-painted character for Unreal Engine 5, designed for VTuber setups, streaming-themed games, dress-up applications, and any project that calls for a toon-rendered female performer. The rig follows the Epic Skeleton with IK bones and two additional breast bones, making it directly compatible with UE Mannequin retargeting — no bundled animations are included; the expectation is that buyers supply or retarget their own. The character ships with 52 Apple ARKit morph targets on the head, tested with Live Link Face in UE5 and compatible with FaceWare, VRChat, MMD, and general facial mocap pipelines. Skin and clothing assets are packed on UDIMs using Virtual Texture Streaming — Virtual Texturing must be enabled in Project Settings or the body texture will not display. The package uses 6 materials (18 instances) across 25 textures at resolutions up to 4096, with custom stylized shaders featuring fake anisotropy on hair and clothing, and a parallax eye shader with adjustable iris colour, pupil size, and depth. The wardrobe is fully modular: every clothing piece can be attached or removed independently, and the full nude body is included. Two hairstyles are provided — long hair (with a morph target to fit under the headset) and buns — each with separable strand meshes so they can be mixed across bases. Static-mesh accessories include a headset and bracelet. The body mesh is censored per Unreal Engine marketplace policy; a full uncensored version is available from the seller by direct request. No LODs are included. The three demo Blueprints bundled (ABP_Mocap, BP_StreamerGirl_Costume1_Demo, BP_StreamerGirl_Modular_Demo) are illustrative only and not production-ready game logic. ## Specifications | Spec | Value | | --- | --- | | Geometry | Fully dressed v1 (buns + headset) 52,508 tris; v2 (long hair + headset) 41,883 tris; nude body 31,427 tris / 18,927 verts. Key pieces: long hair 5,546, buns 6,798, headset 2,544, shoes 4,136, hoodie 10,791, neon top 1,616, mini tube top 768, pants 3,358, tight sleeves (each) 821, bracelet 96. | | Textures | 25 textures. 6 materials, 18 instances. Resolutions 4096/2048/1024/512. Uses UDIMs — enable Virtual Texturing. Custom stylized shaders (hair/clothes) with fake anisotropy; parallax eye shader with adjustable iris/pupil/depth. | | LODs | None | | Rig | Rigged to Epic skeleton (Yes); IK bones (Yes). Additional bones: Breast_L/R. Extra skeletons: long-hair, hair-buns. Sockets: head (hair/headset), upperarm_L/R bracelet. | | Animations | No bundled animations — retarget UE Mannequin animations. Rig fully supports animation. | | Formats | Unreal Engine | | Engines | Unreal Engine 5.0–5.8 | | Face | 52 Apple ARKit morph targets (tested with Live Link Face in UE5). Compatible with FaceWare, facial mocap, VTuber, VRChat, MMD. | | Modular wardrobe | All clothes removable (full body included); 2 hairstyles (long hair + buns with separable strands); static-mesh accessories: headset, bracelet. | | UDIMs | Virtual Texturing must be enabled in project settings | | Note | Body is censored per UE policy; full version available by request. Demo Blueprints included (not production logic). | ## Where to buy - [Fab](https://www.fab.com/listings/dd54426e-2934-4a46-9ec8-b6eda5385606?utm_source=3dbear&utm_medium=referral&utm_campaign=md&utm_content=streamer-girl) — from $49.99 · 5.0★ (1 reviews) ## Video - [Watch on YouTube](https://www.youtube.com/watch?v=C1mog4MVF0k) ## FAQ ### Which Unreal Engine versions are supported? Unreal Engine 5.0 through 5.8. There is no Unity version and no Unreal Engine 4 version. ### Does it include animations? No bundled animations are included. The character is rigged to the Epic Skeleton with IK bones, so any UE Mannequin animation library can be retargeted onto it. The three included Blueprints (ABP_Mocap, BP_StreamerGirl_Costume1_Demo, BP_StreamerGirl_Modular_Demo) are demo setups only. ### What is included in the wardrobe, and can pieces be mixed and matched? Every clothing item is an independent mesh that can be attached or removed at runtime: hoodie, neon top, mini tube top, pants, tight sleeves, and shoes. Two hairstyles (long hair and buns) ship with separable strand meshes so strands can be applied across either base. The headset and bracelet are included as static meshes. The long hair has a morph target so it fits under the headset. All colours — clothes, eyes, skin, hair — are adjustable via material instances and an ID map. ### What is the UDIM / Virtual Texturing requirement? Skin and clothing textures are packed onto UDIMs using Unreal's Virtual Texture Streaming. If the body texture appears missing, go to Project Settings and enable Virtual Texturing. Materials may need simplification for mobile targets. A directional map for hair is supplied but not wired in the original project. --- View on the site: https://3dbearstudio.com/assets/streamer-girl --- Source: https://3dbearstudio.com/assets/low-poly-egypt-desert · Markdown: https://3dbearstudio.com/md/assets/low-poly-egypt-desert.md # Low Poly Egypt Desert Fantasy Environment > A cheap stylized low-poly ancient-Egypt environment kit for Unity (mobile-first). Walls, pyramids, obelisks, a sphinx, oasis and more, plus post-processing — for building desert/Egypt scenes fast. Low Poly Egypt Desert Fantasy Environment is a stylized, mobile-first environment kit for Unity covering the key landmarks of an ancient-Egypt desert scene. The asset targets Android, iOS, and WebGL at primary build targets, though the geometry and shading are equally usable on PC and console to achieve a deliberate low-poly aesthetic. The package delivers a full demo scene of 16,800 triangles (excluding Unity Terrain), assembled from eleven distinct prop types: six wall variants, five obelisks, two pyramid sizes, five stone tile types, two grass meshes, The Great Sphinx, an Oasis Lake, an Entry Arch, a Stone Pile, a Tomb, and a Tomb Plate. A Post Processing Stack profile and three colour-grading textures are bundled to reproduce the lit look shown in the screenshots. The asset was created for Unity 2018.2.4, before URP and HDRP existed as standard pipeline options; projects on a modern Unity version may need to re-configure materials for their render pipeline. ## Specifications | Spec | Value | | --- | --- | | Geometry | Full scene ~16,800 triangles (without Unity Terrain). Low-poly, mobile-optimized. | | Textures | Post Processing Stack profile + 3 colour-grading textures included. | | Formats | Unity | | Engines | Unity 2018.2.4+ | | Contents | 6 wall types, 5 obelisks, 2 pyramids, 5 stone tiles, 2 grass types, The Great Sphinx, Oasis Lake, Entry Arch, Stone Pile, Tomb, Tomb Plate | | Platforms | Android, iOS, Web (primary); PC/Console (capable) | | Pipeline | Unity 2018.2.4 era — predates URP/HDRP toggle UI. May require upgrade for modern projects. | | File size | 44.1 MB | | Latest version | 1.1 | ## Where to buy - [Unity Asset Store](https://assetstore.unity.com/packages/3d/environments/historic/low-poly-egypt-desert-fantasy-environment-134729?utm_source=3dbear&utm_medium=referral&utm_campaign=md&utm_content=low-poly-egypt-desert) — from $14.99 · 5.0★ (3 reviews) ## FAQ ### Which Unity versions and render pipelines does this asset support? The asset was built for Unity 2018.2.4, which predates the Universal Render Pipeline and HDRP. It ships materials configured for the Built-in render pipeline. Projects using URP or HDRP on a modern Unity version will need to upgrade the materials manually after import. ### What props are included in the package? The package contains six wall variants, five obelisks, two pyramid sizes, five stone tile types, two grass meshes, The Great Sphinx, an Oasis Lake, an Entry Arch, a Stone Pile, a Tomb, and a Tomb Plate. A Post Processing Stack profile and three colour-grading textures are also included. ### Is this asset suitable for mobile games? Yes — mobile is the primary target. The complete demo scene is 16,800 triangles (excluding Unity Terrain), and the assets are designed for Android, iOS, and WebGL. They can also be used on PC and console to achieve a stylized low-poly look. ### What does the Post Processing Stack profile do? The included Post Processing Stack profile and three colour-grading textures let you recreate the warm, desert-lit look shown in the asset screenshots. The profile requires the Post Processing Stack package to be installed in your Unity project. ## What buyers say - ★★★★★ "Really good desert asset, exactly what I was looking for!" — Hedgehog · Unity Asset Store - ★★★★★ "Amazing asset as for low poly models." — Talionnnon · Unity Asset Store - ★★★★★ "This asset is perfect for desert locations" — Zeeexon · Unity Asset Store --- View on the site: https://3dbearstudio.com/assets/low-poly-egypt-desert --- Source: https://3dbearstudio.com/assets/realistic-2d-explosions · Markdown: https://3dbearstudio.com/md/assets/realistic-2d-explosions.md # Realistic 2D Explosions pack + Nuclear Blasts > A pack of 11 realistic 2D explosion sprite-sheet effects (including nuclear blasts), PhoenixFD-simulated, with prefabs + demo scene for Unity. For 2D/2.5D games needing high-quality explosion VFX. Realistic 2D Explosions pack + Nuclear Blasts is a sprite-sheet VFX collection for Unity containing 11 explosion effects across three scales: 4 small, 3 large, and 4 nuclear blasts. Every effect was physically simulated using PhoenixFD to produce accurate volumetric smoke, fireball, and pressure-wave behaviour. The pack targets 2D and 2.5D games where billboard-style explosion effects are needed — sprite sheets are platform-agnostic and can be compressed for mobile targets. Each small and large explosion occupies a single 4096×4096 sprite sheet with 256×256 individual sprites across 256 frames (approximately 8.5 seconds at 30 fps). The four nuclear blasts use two sheets per effect (4096×4096 and 2048×2048) and run to 320 frames (approximately 10.6 seconds at 30 fps). The pack ships 11 ready-to-use prefabs — one per effect — and a demo scene. It was authored against Unity 2019.2.0; projects on significantly newer Unity versions or render pipelines may require minor upgrade work. ## Specifications | Spec | Value | | --- | --- | | Geometry | 2D sprite-sheet asset — no mesh geometry. | | Textures | 4096×4096 spritesheets. Small/big explosions: 256×256 sprite, 256 frames (~8.5s @30fps). Nuclear explosions: 4096×4096 + 2048×2048 sheet, 256×256 sprite, 320 frames (~10.6s @30fps). Compressible for any modern platform. | | Formats | Unity | | Engines | Unity 2019.2.0+ | | Contents | 11 explosion effects: 4 small, 3 big, 4 nuclear | | Prefabs | 11 ready-to-use prefabs (one per explosion) + demo scene | | Simulation | Each explosion physically simulated with PhoenixFD | | Pipeline | 2D sprites — pipeline-agnostic. Unity 2019.2.0 era; may need upgrade for modern projects. | | File size | 108.5 MB | ## Where to buy - [Unity Asset Store](https://assetstore.unity.com/packages/2d/textures-materials/realistic-2d-explosions-pack-nuclear-blasts-152230?utm_source=3dbear&utm_medium=referral&utm_campaign=md&utm_content=realistic-2d-explosions) — from $9.99 · 5.0★ (2 reviews) ## FAQ ### Which Unity versions and render pipelines does this pack support? The pack was published for Unity 2019.2.0. Because it uses 2D sprite sheets rather than shader-based effects, it is render-pipeline-agnostic (Built-in, URP, and HDRP can all display sprites). Projects on significantly newer Unity versions may encounter minor upgrade prompts but should not require material changes. ### What effects are included? 11 explosion effects in three categories: 4 small explosions, 3 large explosions, and 4 nuclear blasts. Each comes with a ready-to-use prefab (11 total), and a demo scene is included. ### What is the sprite-sheet format and how can I use it? Small and large explosions each use one 4096×4096 sprite sheet with 256×256 individual sprites and 256 frames (~8.5 seconds at 30 fps). Nuclear blasts use two sheets per effect (4096×4096 and 2048×2048) with 256×256 sprites across 320 frames (~10.6 seconds at 30 fps). The sheets can be compressed in Unity's texture import settings for mobile or low-memory targets. ### How were the explosion effects created? Each explosion was simulated using PhoenixFD, a physically-based fluid-dynamics solver, to capture realistic volumetric smoke, fireball expansion, and pressure-wave detail. ## What buyers say - ★★★★★ "Thank you! Very cool asset. Exactly what iam looking for" — Talionnnon · Unity Asset Store · 6 Sep 2019 - ★★★★★ "Awesome set of explosions Amazing job! Very useful for my project" — Zeeexon · Unity Asset Store · 1 Sep 2019 --- View on the site: https://3dbearstudio.com/assets/realistic-2d-explosions --- Source: https://3dbearstudio.com/devlog/game-ready-horse-asset-anatomy-rigging-lods · Markdown: https://3dbearstudio.com/md/devlog/game-ready-horse-asset-anatomy-rigging-lods.md # What makes a horse asset 'game-ready'? Anatomy, rigging and LODs > A game-ready horse asset is one you can drop into Unreal Engine or Unity and use immediately — anatomically accurate, fully rigged, animated and LOD-optimized, not just a static model. ## Anatomy: why it matters A horse reads as "wrong" the instant its proportions or gait are off, because players know what a real horse looks like. Anatomically accurate models — correct skeleton proportions, muscle deformation and footfall timing — are what separate a believable mount from a hobby-horse. It is the reason *The Mane Quest* singled out [3DBear's horses](/horses) for anatomical accuracy. ## Rigging and animation Game-ready means the model is already rigged and animated: a clean skeleton, weighted deformation, and a usable animation set (idles, the four gaits, transitions, jumping). Without it you are paying an animator before the asset does anything. Every 3DBear horse ships rigged and animated, ready to drive with the [Complete Horse Riding System](/riding-system). For the full setup walkthrough, see [how to add a rideable horse in UE5](/devlog/how-to-add-rideable-horse-ue5). ## LODs and performance A herd of horses is expensive to render. **Levels of Detail (LODs)** swap in cheaper meshes at a distance so a crowd does not tank the frame rate. Game-ready assets include LODs out of the box; a raw sculpt does not. ## What to look for when buying Check for: anatomical accuracy, a rig on a standard skeleton, a real animation set, and built-in LODs. Compare the options on our [best horse assets for Unreal Engine 5](/best/horse-assets-unreal-engine) page, or start with [Horse Herd](/assets/horse-herd) or the armored [Knight Horse](/assets/knight-horse). --- Source: https://3dbearstudio.com/devlog/game-ready-horse-asset-anatomy-rigging-lods Related: [horse-herd](https://3dbearstudio.com/assets/horse-herd), [knight-horse](https://3dbearstudio.com/assets/knight-horse) --- Source: https://3dbearstudio.com/devlog/how-to-add-rideable-horse-ue5 · Markdown: https://3dbearstudio.com/md/devlog/how-to-add-rideable-horse-ue5.md # How to add a rideable horse in Unreal Engine 5 > To add a rideable horse in Unreal Engine 5, import a rigged horse model and pair it with the Complete Horse Riding System — a drop-in Blueprint pack that adds mounting, four gaits, jumping and swimming without any C++. ## What you need To make a horse rideable in Unreal Engine 5 you need two things: a rigged, animated **horse model** and a **riding layer** that handles mounting, movement and input. 3DBear's [Complete Horse Riding System](/riding-system) is that layer — a drop-in Blueprint pack that drives any of [3DBear's horses](/horses) (or your own model) with no C++. Not sure the horse itself is up to scratch? See [what makes a horse asset game-ready](/devlog/game-ready-horse-asset-anatomy-rigging-lods). ## Step by step 1. **Import the horse.** Add a 3DBear horse such as [Horse Herd](/assets/horse-herd) to your project; it arrives rigged and animated on a UE-compatible skeleton. 2. **Add the riding system.** Drop the riding-system Blueprints in. Riders are modular Actor Components, so they attach to your existing character. 3. **Attach and mount.** Point the rider component at the horse and mount — you immediately have four gaits (walk, trot, canter, gallop), jumping, swimming and dismount. 4. **Tune input.** The system uses Enhanced Input (UE 5.0 needs it enabled manually); remap the mount, gait and jump actions to your scheme. ## Multiplayer and custom horses The riding system is network-replicated — replication and RPCs are performance-tested for multiplayer. Bringing your own horse? Attach it to the provided skeleton and the same gaits, jumping and combat moves work through the included Blueprints. See the full feature breakdown on the [riding-system page](/riding-system). --- Source: https://3dbearstudio.com/devlog/how-to-add-rideable-horse-ue5 Related: [complete-horse-riding-system](https://3dbearstudio.com/riding-system), [horse-herd](https://3dbearstudio.com/assets/horse-herd) --- Source: https://3dbearstudio.com/devlog/welcome-to-the-3dbear-devlog · Markdown: https://3dbearstudio.com/md/devlog/welcome-to-the-3dbear-devlog.md # Welcome to the 3DBear devlog > 3DBear creates realistic, game-ready horse models and the Complete Horse Riding System for Unreal Engine 5 and Unity, sold on Fab and the Unity Asset Store. ## What is 3DBear? 3DBear is an indie creator of realistic, game-ready 3D assets — most notably anatomically accurate **horses** and the [**Complete Horse Riding System**](/riding-system) for Unreal Engine 5 and Unity. Every asset is rigged, animated, LOD-optimized, and built to drop straight into a project. ## Where can I get the assets? They ship on two marketplaces: **Fab** (Unreal/Epic) and the **Unity Asset Store**. The catalog ranges from the flagship riding system and four realistic horses to stylized critters and characters. Browse them from the [assets index](/assets) or the [horses](/horses) page. ## What will the devlog cover? Short, practical posts: how the riding system works, what makes a horse "game-ready," and behind-the-scenes notes on new releases. Community lives in the [Discord](https://discord.gg/U9YUntQ95Z) (200+ members). Want updates? Subscribe below. --- Source: https://3dbearstudio.com/devlog/welcome-to-the-3dbear-devlog Related: [complete-horse-riding-system](https://3dbearstudio.com/riding-system), [horse-herd](https://3dbearstudio.com/assets/horse-herd)